Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 54825
Latest: annjane
New This Month: 48
New This Week: 11
New Today: 4
Stats
Total Posts: 55278
Total Topics: 3337
Most Online Today: 1158
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 1
Guests: 1142
Total: 1153
annjane
Google (AdSense) (3)
Google (7)

Author Topic: Dev Blog 2 - March 15th 2016  (Read 134129 times)

0 Members and 2 Guests are viewing this topic.

Offline EternalEyes

  • Concept Artist
  • Shinobi Life Online Developer
  • Chunin Poster
  • *****
  • Posts: 117
  • Reputation Power: 3
  • EternalEyes has no influence.
  • Gender: Male
    • View Profile
Dev Blog 2 - March 15th 2016
« on: March 15, 2016, 20:38:06 »
Dev Blog – March 16th 2016 

In this week’s dev blog we will look back over the last few weeks and reveal some of the work we have been doing as a team. Bear in mind that lots of the work featured may be WIP and very much subject to change and development. With that being said, lets dive into the second dev blog!

Texturing

As usual on the texturing side Matt has been progressing full steam ahead, and in a fortnight has completed the texturing of 5 more buildings- at this rate, the village will be fully textured within months! Whilst maintaining this exceptional pace on the buildings, Matt has also begun the texturing and retexturing the clothes for the character, starting initially with the shirt (also shown below). For those wondering about Matt’s process in creating these high quality and detailed textures, he has made a short video showing his process for, in this case, creating his 13th building. Also, for those who haven’t yet seen them, I’ve put a compilation of all the small props and weapons which hadn’t been posted to Facebook below, to give you guys a small idea about the kind of variety and busyness we want for the village.




http://sendvid.com/4uxhfmfb---> link to process video





Modelling

On the modelling side of things, Rafael, whilst continuing to work with Matt in polishing up the building models for texturing, has begun early development on what will become the hair of the character. As this is a field Raf is far from comfortable with, as well as the fact he is a perfectionist, he has banned me from showing his initial work on the hair, but knowing him in no time he will have mastered this process and I will be showing you some completed, gorgeous hair done by him.

Concept Art

In the concept art department, I have got back to doing some work and have moved to digital to complete 6 (rather than the initially proposed 3) digital thumbnails to give options for the composition, lighting, and basic design of the snow village. At this stage I am happy for you as the community to give your input on your favourite of the 6 so I can move onto the final stage and develop one to completion and full detail. Just for reference, I also put in a little gif as a comparison with the sketches I showed 2 weeks ago to now. On Daniels end, he has been unable to do much SLO work due to being preoccupied with freelance stuff, hence why there are no new sketches this week, but he assures me he will be able to get back doing buildings once he finishes these projects.





Music

With this new section it’s time to introduce another new member of our team, Rustam, our composer. He has been quick to get to work, and has already produced two new tracks which will likely be integrated into the game within time – first, a general one to get used to the mood and style of SLO, then after that one with a sadder, sombre tone - these can both be seen below under his Soundcloud account linked below. The next track style on his list is an action based one, which you can expect to see in the next few weeks.

https://soundcloud.com/rustam-shafigullin

Vreg - Skinning Clothing

With Vreg being Vreg he has the general no how to be able to be able to fill a lot of roles, so from last fortnight where he was doing some jutsu vfx and concepting, this week he has been looking into the skinning of the newly modelled clothes by raf onto the character. His work is already yielding results; as shown by the clothes all being skinned to the character in conjunction with the animations. Additionally, rather than being a single piece, this clothing has been developed to be modular or in seperate parts, meaning customization will be more easily achievable in the future (as shown by the gif below).With this now close to completion, and matt beginning the texturing of the clothing, you can expect a new outfit being implemented pretty soon.





And with that, the second dev blog is complete. We will be back in a fortnight with more development, and more progress. Until then, sayonara shinobi’s!
« Last Edit: April 04, 2016, 00:10:19 by EternalEyes »


  • Character Name: EternalEyes

Offline Konohuro

Re: Dev Log 2 - March 15th 2016
« Reply #1 on: March 15, 2016, 20:43:07 »
Amazing work.
Should we expect the clothes in the new update?


Offline taigakun

Re: Dev Log 2 - March 15th 2016
« Reply #2 on: March 15, 2016, 20:54:40 »
Nice work. Simply amazing guys :D


Offline NinjaMirage

  • Shadow Sennin Donator
  • Sennin Poster
  • ****
  • Posts: 1 165
  • Reputation Power: 3
  • NinjaMirage has no influence.
  • Gender: Male
  • I like anything fast enough to do something stupid
    • View Profile
  • Clan: Shizen_Clan


  • Organization: Jutsu Hunter


Re: Dev Log 2 - March 15th 2016
« Reply #3 on: March 15, 2016, 21:17:49 »
looking good and love the new music.

Offline DrSuhi

Re: Dev Log 2 - March 15th 2016
« Reply #4 on: March 15, 2016, 21:46:59 »
Awesome stuff! it all looks so shiny and cool :D I like the bottom left and right thumbnails the most. Makes the village look impenetrable from the outside, just like any hidden village should be.
  • Character Name: Satoru Nii


Offline America

  • Hidden Metal Kage
  • Patriotic Sennin Donator
  • Jonin Poster
  • ***
  • Posts: 525
  • Reputation Power: 5
  • America has no influence.
  • Gender: Male
  • 初代目金属影 - First Kinzokukage
    • View Profile
  • Clan: Hinode
Re: Dev Log 2 - March 15th 2016
« Reply #5 on: March 15, 2016, 23:08:46 »
I'm hype to see some weapons in game. Has there been any work on kenjutsu or bukijutsu in general?

Also, my favorite would definitely be the bottom right. It looks the least out of place.
« Last Edit: March 16, 2016, 04:09:02 by America »
  • Character Name: Onoyari Hinode

Offline lollernoob9

  • Temari Sennin Donator
  • Special Jonin Poster
  • **
  • Posts: 268
  • Reputation Power: 2
  • lollernoob9 has no influence.
  • Gender: Female
  • I'm new around here.
    • View Profile
  • Clan: Amigake
  • Organization: Jyuunishin-Niwatori
Re: Dev Log 2 - March 15th 2016
« Reply #6 on: March 16, 2016, 01:29:50 »
:3 development hype! I like the bottom right thumbnail the best.
  • Character Name: Shishida Amigake
A danger foreseen is half avoided.

Offline json243

  • Chunin Donator
  • Jonin Poster
  • **
  • Posts: 913
  • Reputation Power: 2
  • json243 has no influence.
  • Gender: Male
  • Mars is a nuub
    • View Profile
  • Clan:
  • Organization: Roguhanta
Re: Dev Log 2 - March 15th 2016
« Reply #7 on: March 16, 2016, 02:39:59 »
Nice work guys
  • Character Name: Hachemon Akagi (Kano)



Offline Doylo Bushida

  • Chunin Donator
  • Genin Poster
  • **
  • Posts: 65
  • Reputation Power: 2
  • Doylo Bushida has no influence.
  • Gender: Male
  • shame! shame! shame!
    • View Profile
  • Clan: Hachimitsu
  • Organization: Kuroiakuma
Re: Dev Log 2 - March 15th 2016
« Reply #8 on: March 16, 2016, 07:49:50 »
GJ ;)
  • Character Name: Jeikobu Hachimitsu
ill do everything for SLO!


Offline Ken

  • Hidden Snow Kage
  • Hidden Village Kage
  • Special Jonin Poster
  • ***
  • Posts: 469
  • Reputation Power: 3
  • Ken has no influence.
  • Gender: Male
  • HA!
    • View Profile
  • Clan:
  • Organization:

Re: Dev Log 2 - March 15th 2016
« Reply #9 on: March 16, 2016, 10:36:07 »
Great Job Guys :D :D



Offline Uzumaki Hari

  • Special Jonin Poster
  • ****
  • Posts: 356
  • Reputation Power: 2
  • Uzumaki Hari has no influence.
  • Gender: Male
  • Go forth and be awesome like a Ninja!
    • View Profile
  • Clan: Tsukegami Clan
  • Organization: Heathen

Re: Dev Log 2 - March 15th 2016
« Reply #10 on: March 16, 2016, 10:46:34 »
*-*


Offline TheRealKuha

  • Academy Student Poster
  • *
  • Posts: 15
  • Reputation Power: 2
  • TheRealKuha has no influence.
  • Gender: Male
  • Hi!
    • View Profile
  • Clan: Kirishima
Re: Dev Log 2 - March 15th 2016
« Reply #11 on: March 16, 2016, 11:38:52 »
I think I just came
  • Character Name: Isamu

Offline Mars

  • Hidden Hill Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 638
  • Reputation Power: 6
  • Mars has no influence.
  • Gender: Male
    • View Profile
  • Clan: Hinode
  • Organization: Yürei
Re: Dev Log 2 - March 15th 2016
« Reply #12 on: March 16, 2016, 17:16:07 »
Looks great!
  • Character Name: Kuria Hinode

Offline Xassassin

  • ANBU Sennin Donator
  • Chunin Poster
  • ***
  • Posts: 236
  • Reputation Power: 2
  • Xassassin has no influence.
  • Gender: Female
  • The Assassin
    • View Profile
  • Clan: ☆Himitsu☆
Re: Dev Log 2 - March 15th 2016
« Reply #13 on: March 16, 2016, 23:46:55 »
I like where this is going, great job folkz!
  • Character Name: Kamiko Himitsu
"We Work In The Dark, To Serve The Light"

Offline yashin

  • Special Jonin Donator
  • Academy Student Poster
  • ***
  • Posts: 10
  • Reputation Power: 2
  • yashin has no influence.
  • Gender: Male
    • View Profile
Re: Dev Log 2 - March 15th 2016
« Reply #14 on: March 17, 2016, 04:23:32 »
The bottom left and right thumbnails are awesome looking.
  • Character Name: Yashin

 

Recent Topics

Top Posters

Mars
Posts: 2638
Reminance
Posts: 2233
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1267
NinjaMirage
Posts: 1165
Nova
Posts: 1140
taigakun
Posts: 1094
Fraudulent
Posts: 1086
Konohuro
Posts: 1056